An aging codger named Geri plays a daylong game of chess in the park against himself. Somehow, he begins losing to his livelier opponent. But just when the game's nearly over, Geri manages to turn the tables.
The princess is to wed the Prince against her wishes. When she refuses, the king locks her in the tower. Minstrel Mickey sees her and rescues her, making a rope from the clothes of lady-in-waiting Clarabell. The king spots them and prepares to chop off Mickey's head until Minnie intercedes. The king calls for a joust. Mickey wins and they live happily ever after.
Donald moves into a new home, and discovers his new neighbor is a slob, a mooch, and has a dog that comes crashing through the fence and digging in Donald's garden. Eventually it escalates into a full-scale war, with crowds cheering and TV coverage.
Meet Spot, a clever little dog with big dreams of becoming a real boy. When Spot finds out that a crazy scientist can make his wish come true, he takes a cross-country trek with Leonard, his best friend and master, and their mom. However, Dr. Krank's experiments are a little less than perfect, and it will take Leonard and his pet pals to right this genetic wrong.
When a clock lands on Mater's engine, he travels back in time to 1909 where he meets Stanley, an ambitious young car on his way to California. With the help of Lightning McQueen, Mater alters history by convincing Stanley to stay and build Radiator Springs. Stanley meets Lizzie and they commemorate the opening of the new courthouse with their wedding.
Pluto comes bounding outside to help Mickey get a Christmas tree. Chip 'n Dale see him and make fun of him, but the tree they take refuge in is the one Mickey chops down. They like the decorations, especially the candy canes and Mickey's bowl of mixed nuts. But Pluto spots them and goes after them long before Mickey spots them. Minnie, Donald, and Goofy drop by to sing carols.
Come along with Donald Duck as he visits one of nature's masterpieces. After a little ragtime rain dance, Donald strikes up a conversation with himself at Echo Cliff, then teeters along the edge of a precarious trail while riding a sure-footed burrow. It's a tough job for park ranger J. Audubon Woodlore to keep Donald in check, but it gets even tougher when they run afoul of a napping mountain lion.
In the grand tradition of Disney's great musical classics, Melody Time features seven timeless stories, each enhanced with high-spirited music and unforgettable characters. You'll be sure to tap your toes and clap your hands in this witty feast for the eyes and ears.
Donald visits the house of his new love interest for their first known date. At first Daisy acts shy and has her back turned to her visitor. But Donald soon notices her tailfeathers taking the form of a hand and signaling for him to come closer. But their time alone is soon interrupted by Huey, Dewey and Louie who have followed their uncle and clearly compete with him for the attention of Daisy. Uncle and nephews take turns dancing the jitterbug with her while trying to get rid of each other. In their final effort the three younger Ducks feed their uncle maize in the process of becoming popcorn. The process is completed within Donald himself who continues to move wildly around the house while maintaining the appearance of dancing. The short ends with an impressed Daisy showering her new lover with kisses
A lawless poacher wants to capture a majestic and rare golden eagle, so he kidnaps the boy who knows where to find the bird. Not to worry -- the Rescue Aid Society's top agents, heroic mice Miss Bianca and Bernard, fly to Australia to save the day. Accompanying the fearless duo are bumbling albatross Wilbur and local field operative Jake the Kangaroo Rat.
Two Dutch children stumble on a clearing in the woods where gnomes are going about their business. The gnomes are friendly to the children. A witch comes and takes them away on her broom to her gingerbread house, where she turns nasty on them, turning the boy into a spider, her yowling cat to stone, and tries to turn the girl into a rat when a gnome's arrow stops her. While the gnomes are fighting the witch, Hansel and Gretl free the other children who have been imprisoned and transformed by the witch.
Directed by renouned animator Ward Kimball, ' Mars and Beyond' is a lighthearted exploration of the history and future of Space Travel as understood back in 1957! Theories from scientists and philosophers are discussed. Focusing on Mars. Ideas from science-fiction authors H.G. Wells and Edgar Rice Burroughs are brought to life with colorful animation. Pulp science fiction comics of the time are parodied. Life on other planets is considered, profiling each of the planets in the solar system from the perspective of what would happen to man on them. A masterpiece of animation and sci-fi that was way ahead of it's time. Ward Kimball was perhaps the most inventive of all Disney animators and probably the only one who admitted to experimenting with psychedelic drugs in the 60's. Also the only animator who Walt Disney ever called a "genius."
Chip and Dale are starving in their tree home when they notice a plentiful supply of acorns on an island in a lake. To get to the island, they borrow a miniature model ship of Donald's to sail on. The irate Donald, however, doesn't appreciate them stealing his ship and makes several attempts to get it back and thwart their scheme to get to their acorn paradise. Chip and Dale are, of course, always one step ahead of Donald.
Pluto and Pluto Junior are enjoying a lazy afternoon snooze when the playful pup tangles with a ball, a balloon, a worm, a bird, and a clothesline. Pluto rescues his son from a precarious situation, gets hung up in the process, but manages to land with a splash.